Starfinder
Compendium
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Free Basic Rules
Welcome to Starfinder
Whether your tools are laser rifles, powered armor, esoteric magic, or simply your powers of persuasion, the Starfinder Roleplaying Game is a game of heroes who change the face of the galaxy, one adventure at a time. Enjoy a peek behind the intergalatic curtain with the Starfinder Free Basic Rules, where you will find the very basics of play, and just enough options to build a handful of low-level characters. For hundreds of more pages, rules, characters, options, artwork, and more, upgrade to the complete Starfinder Core Rulebook!
Chapter 1 - Overview
Welcome to StarfinderExample of Play
Chapter 2 - Character Creation
Character Creation StepsAbility Scores
Chapter 2 Tables
Health and Resolve
Alignment
Leveling Up
Character Themes
Bounty Hunter
Mercenary
Outlaw
Priest
Xenoseeker
Chapter 3 - Races
Reading the Race EntriesAndroid
Human
Lashunta
Vesk
Chapter 4 - Classes
Class DescriptionsMystic
Connections
Example Mystic Characters
Operative
Operative Specializations
Operative Exploits
Example Operative Characters
Soldier
Example Soldier Characters
Technomancer
Magic Hacks
Example Technomancer Characters
Archetypes
Chapter 5 - Skills
SkillsTable 5-1 Skill Summary
Acrobatics
Athletics
Bluff
Computers
Culture
Diplomacy
Disguise
Engineering
Intimidate
Life Science
Medicine
Mysticism
Perception
Physical Science
Piloting
Profession
Sense Motive
Sleight of Hand
Stealth
Survival
Chapter 6 - Feats
Feats OverviewFeats Index
Chapter 7 - Equipment
Equipment
Weapons
Weapon Special Properties and Materials
Armor
Augmentations
Computers
Technological Items
Other Purchases
Equipment Index
Chapter 8 - Tactical Rules
Tactical Rules
Actions in Combat
Injury and Death
Combat Modifiers
Movement and Position
Senses
Special Abilities
Bonuses and Penalties
Defining Effects
Conditions
Chapter 9 - Starships
Starships are not included in the Starfinder Free Basic Rules
Chapter 10 - Magic and Spells
Magic Rules
Spell Description Format
Mystic Spell List
Technomancer Spell List
Chapter 11 - Game Mastering
Adventures and Campaigns
Running the Game
Environment
Atmospheres
Biomes
Weather
Environmental Rules
Settlements
Breaking Objects
Afflictions
Diseases
Poisons
Sample Afflictions
How to Read Stat Blocks